dust3d/thirdparty/simpleuv/simpleuv/triangulate.h

13 lines
245 B
C++

#ifndef SIMPLEUV_TRIANGULATE_H
#define SIMPLEUV_TRIANGULATE_H
#include <simpleuv/meshdatatype.h>
namespace simpleuv
{
void triangulate(const std::vector<Vertex> &vertices, std::vector<Face> &faces, const std::vector<size_t> &ring);
}
#endif