dust3d/third_party/libigl/include/igl/boundary_facets.cpp

223 lines
7.2 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "boundary_facets.h"
#include "face_occurrences.h"
#include "list_to_matrix.h"
#include "matrix_to_list.h"
#include "sort.h"
#include "unique_rows.h"
#include "accumarray.h"
#include "slice_mask.h"
#include <Eigen/Core>
#include <map>
#include <iostream>
template <
typename DerivedT,
typename DerivedF,
typename DerivedJ,
typename DerivedK>
IGL_INLINE void igl::boundary_facets(
const Eigen::MatrixBase<DerivedT>& T,
Eigen::PlainObjectBase<DerivedF>& F,
Eigen::PlainObjectBase<DerivedJ>& J,
Eigen::PlainObjectBase<DerivedK>& K)
{
const int simplex_size = T.cols();
// Handle boring base case
if(T.rows() == 0)
{
F.resize(0,simplex_size-1);
J.resize(0,1);
K.resize(0,1);
return;
}
// Get a list of all facets
DerivedF allF(T.rows()*simplex_size,simplex_size-1);
// Gather faces (e.g., loop over tets)
for(int i = 0; i< (int)T.rows();i++)
{
switch(simplex_size)
{
case 4:
// get face in correct order
allF(i*simplex_size+0,0) = T(i,1);
allF(i*simplex_size+0,1) = T(i,3);
allF(i*simplex_size+0,2) = T(i,2);
// get face in correct order
allF(i*simplex_size+1,0) = T(i,0);
allF(i*simplex_size+1,1) = T(i,2);
allF(i*simplex_size+1,2) = T(i,3);
// get face in correct order
allF(i*simplex_size+2,0) = T(i,0);
allF(i*simplex_size+2,1) = T(i,3);
allF(i*simplex_size+2,2) = T(i,1);
// get face in correct order
allF(i*simplex_size+3,0) = T(i,0);
allF(i*simplex_size+3,1) = T(i,1);
allF(i*simplex_size+3,2) = T(i,2);
break;
case 3:
allF(i*simplex_size+0,0) = T(i,1);
allF(i*simplex_size+0,1) = T(i,2);
allF(i*simplex_size+1,0) = T(i,2);
allF(i*simplex_size+1,1) = T(i,0);
allF(i*simplex_size+2,0) = T(i,0);
allF(i*simplex_size+2,1) = T(i,1);
break;
}
}
DerivedF sortedF;
igl::sort(allF,2,true,sortedF);
Eigen::VectorXi m,n;
{
DerivedF _1;
igl::unique_rows(sortedF,_1,m,n);
}
Eigen::VectorXi C;
igl::accumarray(n,1,C);
const int ones = (C.array()==1).count();
// Resize output to fit number of non-twos
F.resize(ones, allF.cols());
J.resize(F.rows(),1);
K.resize(F.rows(),1);
int k = 0;
for(int c = 0;c< (int)C.size();c++)
{
if(C(c) == 1)
{
const int i = m(c);
assert(k<(int)F.rows());
F.row(k) = allF.row(i);
J(k) = i/simplex_size;
K(k) = i%simplex_size;
k++;
}
}
assert(k==(int)F.rows());
}
template <typename DerivedT, typename DerivedF>
IGL_INLINE void igl::boundary_facets(
const Eigen::MatrixBase<DerivedT>& T,
Eigen::PlainObjectBase<DerivedF>& F)
{
Eigen::VectorXi J,K;
return boundary_facets(T,F,J,K);
}
template <typename DerivedT, typename Ret>
Ret igl::boundary_facets(
const Eigen::MatrixBase<DerivedT>& T)
{
Ret F;
igl::boundary_facets(T,F);
return F;
}
template <typename IntegerT, typename IntegerF>
IGL_INLINE void igl::boundary_facets(
const std::vector<std::vector<IntegerT> > & T,
std::vector<std::vector<IntegerF> > & F)
{
// Kept for legacy reasons. Could probably just delete.
using namespace std;
if(T.size() == 0)
{
F.clear();
return;
}
int simplex_size = T[0].size();
// Get a list of all faces
vector<vector<IntegerF> > allF(
T.size()*simplex_size,
vector<IntegerF>(simplex_size-1));
// Gather faces, loop over tets
for(int i = 0; i< (int)T.size();i++)
{
assert((int)T[i].size() == simplex_size);
switch(simplex_size)
{
case 4:
// get face in correct order
allF[i*simplex_size+0][0] = T[i][1];
allF[i*simplex_size+0][1] = T[i][3];
allF[i*simplex_size+0][2] = T[i][2];
// get face in correct order
allF[i*simplex_size+1][0] = T[i][0];
allF[i*simplex_size+1][1] = T[i][2];
allF[i*simplex_size+1][2] = T[i][3];
// get face in correct order
allF[i*simplex_size+2][0] = T[i][0];
allF[i*simplex_size+2][1] = T[i][3];
allF[i*simplex_size+2][2] = T[i][1];
// get face in correct order
allF[i*simplex_size+3][0] = T[i][0];
allF[i*simplex_size+3][1] = T[i][1];
allF[i*simplex_size+3][2] = T[i][2];
break;
case 3:
allF[i*simplex_size+0][0] = T[i][1];
allF[i*simplex_size+0][1] = T[i][2];
allF[i*simplex_size+1][0] = T[i][2];
allF[i*simplex_size+1][1] = T[i][0];
allF[i*simplex_size+2][0] = T[i][0];
allF[i*simplex_size+2][1] = T[i][1];
break;
}
}
// Counts
vector<int> C;
face_occurrences(allF,C);
// Q: Why not just count the number of ones?
// A: because we are including non-manifold edges as boundary edges
int twos = (int) count(C.begin(),C.end(),2);
//int ones = (int) count(C.begin(),C.end(),1);
// Resize output to fit number of ones
F.resize(allF.size() - twos);
//F.resize(ones);
int k = 0;
for(int i = 0;i< (int)allF.size();i++)
{
if(C[i] != 2)
{
assert(k<(int)F.size());
F[k] = allF[i];
k++;
}
}
assert(k==(int)F.size());
//if(k != F.size())
//{
// printf("%d =? %d\n",k,F.size());
//}
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
// generated by autoexplicit.sh
template void igl::boundary_facets<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
// generated by autoexplicit.sh
template void igl::boundary_facets<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<unsigned int, -1, 3, 1, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<unsigned int, -1, 3, 1, -1, 3> >&);
// generated by autoexplicit.sh
template void igl::boundary_facets<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 3, 0, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> >&);
template void igl::boundary_facets<int, int>(std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > const&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > >&);
//template Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > igl::boundary_facets(Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&);
template Eigen::Matrix<int, -1, -1, 0, -1, -1> igl::boundary_facets<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&);
template void igl::boundary_facets<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 3, 1, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 1, -1, 3> >&);
#endif