dust3d/third_party/libigl/include/igl/intersect.h

33 lines
1.0 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_INTERSECT_H
#define IGL_INTERSECT_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Determine the intersect between two sets of coefficients using ==
// Templates:
// M matrix type that implements indexing by global index M(i)
// Inputs:
// A matrix of coefficients
// B matrix of coefficients
// Output:
// C matrix of elements appearing in both A and B, C is always resized to
// have a single column
template <class M>
IGL_INLINE void intersect(const M & A, const M & B, M & C);
// Last argument as return
template <class M>
IGL_INLINE M intersect(const M & A, const M & B);
}
#ifndef IGL_STATIC_LIBRARY
#include "intersect.cpp"
#endif
#endif