dust3d/third_party/libigl/include/igl/line_field_mismatch.h

43 lines
1.9 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Nico Pietroni <nico.pietroni@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_LINE_FIELD_MISSMATCH_H
#define IGL_LINE_FIELD_MISSMATCH_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Calculates the mismatch (integer), at each face edge, of a cross field defined on the mesh faces.
// The integer mismatch is a multiple of pi/2 that transforms the cross on one side of the edge to
// the cross on the other side. It represents the deviation from a Lie connection across the edge.
// Inputs:
// V #V by 3 eigen Matrix of mesh vertex 3D positions
// F #F by 3 eigen Matrix of face (quad) indices
// PD1 #F by 3 eigen Matrix of the first per face cross field vector
// PD2 #F by 3 eigen Matrix of the second per face cross field vector
// isCombed boolean, specifying whether the field is combed (i.e. matching has been precomputed.
// If not, the field is combed first.
// Output:
// mismatch #F by 3 eigen Matrix containing the integer mismatch of the cross field
// across all face edges
//
template <typename DerivedV, typename DerivedF, typename DerivedO>
IGL_INLINE void line_field_mismatch(const Eigen::PlainObjectBase<DerivedV> &V,
const Eigen::PlainObjectBase<DerivedF> &F,
const Eigen::PlainObjectBase<DerivedV> &PD1,
const bool isCombed,
Eigen::PlainObjectBase<DerivedO> &mismatch);
}
#ifndef IGL_STATIC_LIBRARY
#include "line_field_mismatch.cpp"
#endif
#endif