dust3d/third_party/libigl/include/igl/random_points_on_mesh.h

53 lines
1.7 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_RANDOM_POINTS_ON_MESH_H
#define IGL_RANDOM_POINTS_ON_MESH_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <Eigen/Sparse>
namespace igl
{
// RANDOM_POINTS_ON_MESH Randomly sample a mesh (V,F) n times.
//
// Inputs:
// n number of samples
// V #V by dim list of mesh vertex positions
// F #F by 3 list of mesh triangle indices
// Outputs:
// B n by 3 list of barycentric coordinates, ith row are coordinates of
// ith sampled point in face FI(i)
// FI n list of indices into F
//
template <typename DerivedV, typename DerivedF, typename DerivedB, typename DerivedFI>
IGL_INLINE void random_points_on_mesh(
const int n,
const Eigen::PlainObjectBase<DerivedV > & V,
const Eigen::PlainObjectBase<DerivedF > & F,
Eigen::PlainObjectBase<DerivedB > & B,
Eigen::PlainObjectBase<DerivedFI > & FI);
// Outputs:
// B n by #V sparse matrix so that B*V produces a list of sample points
template <typename DerivedV, typename DerivedF, typename ScalarB, typename DerivedFI>
IGL_INLINE void random_points_on_mesh(
const int n,
const Eigen::PlainObjectBase<DerivedV > & V,
const Eigen::PlainObjectBase<DerivedF > & F,
Eigen::SparseMatrix<ScalarB > & B,
Eigen::PlainObjectBase<DerivedFI > & FI);
}
#ifndef IGL_STATIC_LIBRARY
# include "random_points_on_mesh.cpp"
#endif
#endif