dust3d/third_party/libigl/include/igl/rgb_to_hsv.h

38 lines
1.0 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_RGB_TO_HSV_H
#define IGL_RGB_TO_HSV_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Convert RGB to HSV
//
// Inputs:
// r red value ([0,1])
// g green value ([0,1])
// b blue value ([0,1])
// Outputs:
// h hue value (degrees: [0,360])
// s saturation value ([0,1])
// v value value ([0,1])
template <typename R,typename H>
IGL_INLINE void rgb_to_hsv(const R * rgb, H * hsv);
template <typename DerivedR,typename DerivedH>
IGL_INLINE void rgb_to_hsv(
const Eigen::PlainObjectBase<DerivedR> & R,
Eigen::PlainObjectBase<DerivedH> & H);
};
#ifndef IGL_STATIC_LIBRARY
# include "rgb_to_hsv.cpp"
#endif
#endif