56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "rotate_by_quat.h"
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#include "quat_conjugate.h"
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#include "quat_mult.h"
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#include "normalize_quat.h"
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#include <cassert>
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template <typename Q_type>
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IGL_INLINE void igl::rotate_by_quat(
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const Q_type *v,
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const Q_type *q,
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Q_type *out)
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{
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// Quaternion form of v, copy data in v, (as a result out can be same pointer
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// as v)
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Q_type quat_v[4] = {v[0],v[1],v[2],0};
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// normalize input
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Q_type normalized_q[4];
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#ifndef NDEBUG
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bool normalized =
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#endif
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igl::normalize_quat<Q_type>(q,normalized_q);
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#ifndef NDEBUG
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assert(normalized);
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#endif
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// Conjugate of q
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Q_type q_conj[4];
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igl::quat_conjugate<Q_type>(normalized_q,q_conj);
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// Rotate of vector v by quaternion q is:
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// q*v*conj(q)
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// Compute q*v
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Q_type q_mult_quat_v[4];
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igl::quat_mult<Q_type>(normalized_q,quat_v,q_mult_quat_v);
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// Compute (q*v) * conj(q)
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igl::quat_mult<Q_type>(q_mult_quat_v,q_conj,out);
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}
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#ifdef IGL_STATIC_LIBRARY
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// Explicit template instantiation
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// generated by autoexplicit.sh
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template void igl::rotate_by_quat<double>(double const*, double const*, double*);
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// generated by autoexplicit.sh
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template void igl::rotate_by_quat<float>(float const*, float const*, float*);
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#endif
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