dust3d/third_party/libigl/include/igl/trackball.h

81 lines
2.5 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_TRACKBALL_H
#define IGL_TRACKBALL_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <Eigen/Geometry>
namespace igl
{
// Applies a trackball drag to identity
// Inputs:
// w width of the trackball context
// h height of the trackball context
// speed_factor controls how fast the trackball feels, 1 is normal
// down_mouse_x x position of mouse down
// down_mouse_y y position of mouse down
// mouse_x current x position of mouse
// mouse_y current y position of mouse
// Outputs:
// quat the resulting rotation (as quaternion)
template <typename Q_type>
IGL_INLINE void trackball(
const double w,
const double h,
const Q_type speed_factor,
const double down_mouse_x,
const double down_mouse_y,
const double mouse_x,
const double mouse_y,
Q_type * quat);
// Applies a trackball drag to a given rotation
// Inputs:
// w width of the trackball context
// h height of the trackball context
// speed_factor controls how fast the trackball feels, 1 is normal
// down_quat rotation at mouse down, i.e. the rotation we're applying the
// trackball motion to (as quaternion)
// down_mouse_x x position of mouse down
// down_mouse_y y position of mouse down
// mouse_x current x position of mouse
// mouse_y current y position of mouse
// Outputs:
// quat the resulting rotation (as quaternion)
template <typename Q_type>
IGL_INLINE void trackball(
const double w,
const double h,
const Q_type speed_factor,
const Q_type * down_quat,
const double down_mouse_x,
const double down_mouse_y,
const double mouse_x,
const double mouse_y,
Q_type * quat);
// Eigen wrapper.
template <typename Scalardown_quat, typename Scalarquat>
IGL_INLINE void trackball(
const double w,
const double h,
const double speed_factor,
const Eigen::Quaternion<Scalardown_quat> & down_quat,
const double down_mouse_x,
const double down_mouse_y,
const double mouse_x,
const double mouse_y,
Eigen::Quaternion<Scalarquat> & quat);
}
#ifndef IGL_STATIC_LIBRARY
# include "trackball.cpp"
#endif
#endif