53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_WRITESTL_H
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#define IGL_WRITESTL_H
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#include "igl_inline.h"
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#ifndef IGL_NO_EIGEN
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# include <Eigen/Core>
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#endif
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#include <string>
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#include <vector>
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namespace igl
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{
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// Write a mesh to an stl file.
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//
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// Templates:
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// Scalar type for positions and vectors (will be read as double and cast
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// to Scalar)
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// Inputs:
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// filename path to .obj file
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// V double matrix of vertex positions #F*3 by 3
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// F index matrix of triangle indices #F by 3
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// N double matrix of vertex positions #F by 3
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// asci write ascii file {true}
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// Returns true on success, false on errors
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//
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template <typename DerivedV, typename DerivedF, typename DerivedN>
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IGL_INLINE bool writeSTL(
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const std::string & filename,
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const Eigen::PlainObjectBase<DerivedV> & V,
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const Eigen::PlainObjectBase<DerivedF> & F,
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const Eigen::PlainObjectBase<DerivedN> & N,
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const bool ascii=true);
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template <typename DerivedV, typename DerivedF>
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IGL_INLINE bool writeSTL(
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const std::string & filename,
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const Eigen::PlainObjectBase<DerivedV> & V,
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const Eigen::PlainObjectBase<DerivedF> & F,
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const bool ascii=true);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "writeSTL.cpp"
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#endif
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#endif
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