81 lines
2.6 KiB
C++
81 lines
2.6 KiB
C++
/*
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* Copyright (c) 2016-2021 Jeremy HU <jeremy-at-dust3d dot org>. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef DUST3D_BASE_DS3_FILE_H_
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#define DUST3D_BASE_DS3_FILE_H_
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#include <map>
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#include <string>
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#include <vector>
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namespace dust3d {
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class Ds3ReaderItem {
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public:
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std::string type;
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std::string name;
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long long offset;
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long long size;
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};
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class Ds3FileReader {
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public:
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Ds3FileReader(const std::uint8_t* fileData, size_t fileSize);
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void loadItem(const std::string& name, std::vector<std::uint8_t>* byteArray);
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const std::vector<Ds3ReaderItem>& items() const;
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static std::string m_applicationName;
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static std::string m_fileFormatVersion;
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static std::string m_headFormat;
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private:
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std::map<std::string, Ds3ReaderItem> m_itemsMap;
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std::vector<Ds3ReaderItem> m_items;
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std::vector<std::uint8_t> m_fileContent;
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private:
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static std::string readFirstLine(const std::uint8_t* data, size_t size);
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bool m_headerIsGood = false;
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long long m_binaryOffset = 0;
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};
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class Ds3WriterItem {
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public:
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std::string type;
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std::string name;
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std::vector<std::uint8_t> byteArray;
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};
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class Ds3FileWriter {
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public:
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bool add(const std::string& name, const std::string& type, const void* buffer, size_t bufferSize);
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bool save(const std::string& filename);
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private:
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std::map<std::string, Ds3WriterItem> m_itemsMap;
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std::vector<Ds3WriterItem> m_items;
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std::string m_filename;
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};
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}
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#endif
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