dust3d/third_party/libigl/include/igl/collapse_small_triangles.h

41 lines
1.3 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_COLLAPSE_SMALL_TRIANGLES_H
#define IGL_COLLAPSE_SMALL_TRIANGLES_H
#include <Eigen/Dense>
namespace igl
{
// Given a triangle mesh (V,F) compute a new mesh (VV,FF) which contains the
// original faces and vertices of (V,F) except any small triangles have been
// removed via collapse.
//
// We are *not* following the rules in "Mesh Optimization" [Hoppe et al]
// Section 4.2. But for our purposes we don't care about this criteria.
//
// Inputs:
// V #V by 3 list of vertex positions
// F #F by 3 list of triangle indices into V
// eps epsilon for smallest allowed area treated as fraction of squared bounding box
// diagonal
// Outputs:
// FF #FF by 3 list of triangle indices into V
//
//
void collapse_small_triangles(
const Eigen::MatrixXd & V,
const Eigen::MatrixXi & F,
const double eps,
Eigen::MatrixXi & FF);
}
#ifndef IGL_STATIC_LIBRARY
# include "collapse_small_triangles.cpp"
#endif
#endif