48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2017 Alec Jacobson <alecjacobson@gmail.com>
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// and Oded Stein <oded.stein@columbia.edu>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_FEM_HESSIAN_H
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#define IGL_FEM_HESSIAN_H
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#include "igl_inline.h"
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#include <Eigen/Dense>
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#include <Eigen/Sparse>
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namespace igl
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{
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// Constructs the finite element Hessian matrix
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// as described in https://arxiv.org/abs/1707.04348,
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// Natural Boundary Conditions for Smoothing in Geometry Processing
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// (Oded Stein, Eitan Grinspun, Max Wardetzky, Alec Jacobson)
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// The interior vertices are NOT set to zero yet.
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//
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// Inputs:
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// V #V by dim list of mesh vertex positions
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// F #F by 3 list of mesh faces (must be triangles)
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// Outputs:
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// H #V by #V Hessian energy matrix, each column i
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// corresponding to V(i,:)
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//
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//
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//
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template <typename DerivedV, typename DerivedF, typename Scalar>
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IGL_INLINE void hessian(
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const Eigen::MatrixBase<DerivedV> & V,
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const Eigen::MatrixBase<DerivedF> & F,
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Eigen::SparseMatrix<Scalar>& H);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "hessian.cpp"
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#endif
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#endif
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