dust3d/third_party/libigl/include/igl/is_edge_manifold.h

49 lines
1.3 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_IS_EDGE_MANIFOLD_H
#define IGL_IS_EDGE_MANIFOLD_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// check if the mesh is edge-manifold
//
// Inputs:
// V #V by dim list of mesh vertex positions **unneeded**
// F #F by 3 list of triangle indices
// Returns whether mesh is edge manifold.
//
// Known Bugs:
// Does not check for non-manifold vertices
//
// See also: is_vertex_manifold
template <
typename DerivedF,
typename DerivedBF,
typename DerivedE,
typename DerivedEMAP,
typename DerivedBE>
IGL_INLINE bool is_edge_manifold(
const Eigen::MatrixBase<DerivedF>& F,
Eigen::PlainObjectBase<DerivedBF>& BF,
Eigen::PlainObjectBase<DerivedE>& E,
Eigen::PlainObjectBase<DerivedEMAP>& EMAP,
Eigen::PlainObjectBase<DerivedBE>& BE);
template <typename DerivedF>
IGL_INLINE bool is_edge_manifold(
const Eigen::MatrixBase<DerivedF>& F);
}
#ifndef IGL_STATIC_LIBRARY
# include "is_edge_manifold.cpp"
#endif
#endif