dust3d/third_party/libigl/include/igl/opengl/create_mesh_vbo.cpp

44 lines
1.2 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "create_mesh_vbo.h"
#include "create_vector_vbo.h"
#include "create_index_vbo.h"
// http://www.songho.ca/opengl/gl_vbo.html#create
IGL_INLINE void igl::opengl::create_mesh_vbo(
const Eigen::MatrixXd & V,
const Eigen::MatrixXi & F,
GLuint & V_vbo_id,
GLuint & F_vbo_id)
{
// Create VBO for vertex position vectors
create_vector_vbo(V,V_vbo_id);
// Create VBO for face index lists
create_index_vbo(F,F_vbo_id);
}
// http://www.songho.ca/opengl/gl_vbo.html#create
IGL_INLINE void igl::opengl::create_mesh_vbo(
const Eigen::MatrixXd & V,
const Eigen::MatrixXi & F,
const Eigen::MatrixXd & N,
GLuint & V_vbo_id,
GLuint & F_vbo_id,
GLuint & N_vbo_id)
{
// Create VBOs for faces and vertices
create_mesh_vbo(V,F,V_vbo_id,F_vbo_id);
// Create VBO for normal vectors
create_vector_vbo(N,N_vbo_id);
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
#endif