dust3d/third_party/libigl/include/igl/orient_outward.h

44 lines
1.4 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_ORIENT_OUTWARD_H
#define IGL_ORIENT_OUTWARD_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Orient each component (identified by C) of a mesh (V,F) so the normals on
// average point away from the patch's centroid.
//
// Inputs:
// V #V by 3 list of vertex positions
// F #F by 3 list of triangle indices
// C #F list of components (output of orientable_patches)
// Outputs:
// FF #F by 3 list of new triangle indices such that FF(~I,:) = F(~I,:) and
// FF(I,:) = fliplr(F(I,:)) (OK if &FF = &F)
// I max(C)+1 list of whether face has been flipped
template <
typename DerivedV,
typename DerivedF,
typename DerivedC,
typename DerivedFF,
typename DerivedI>
IGL_INLINE void orient_outward(
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedF> & F,
const Eigen::PlainObjectBase<DerivedC> & C,
Eigen::PlainObjectBase<DerivedFF> & FF,
Eigen::PlainObjectBase<DerivedI> & I);
};
#ifndef IGL_STATIC_LIBRARY
# include "orient_outward.cpp"
#endif
#endif