dust3d/third_party/libigl/include/igl/simplify_polyhedron.cpp

108 lines
3.2 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "simplify_polyhedron.h"
#include "decimate.h"
#include "circulation.h"
#include "per_face_normals.h"
#include "infinite_cost_stopping_condition.h"
#include <functional>
IGL_INLINE void igl::simplify_polyhedron(
const Eigen::MatrixXd & OV,
const Eigen::MatrixXi & OF,
Eigen::MatrixXd & V,
Eigen::MatrixXi & F,
Eigen::VectorXi & J)
{
// TODO: to generalize to open meshes, 0-cost should keep all incident
// boundary edges on their original lines. (for non-manifold meshes,
// igl::decimate needs to be generalized)
Eigen::MatrixXd N;
// Function for computing cost of collapsing edge (0 if at least one
// direction doesn't change pointset, inf otherwise) and placement (in lowest
// cost direction).
const auto & perfect= [&N](
const int e,
const Eigen::MatrixXd & V,
const Eigen::MatrixXi & F,
const Eigen::MatrixXi & E,
const Eigen::VectorXi & EMAP,
const Eigen::MatrixXi & EF,
const Eigen::MatrixXi & EI,
double & cost,
Eigen::RowVectorXd & p)
{
// Function for ocmputing cost (0 or inf) of collapsing edge by placing
// vertex at `positive` end of edge.
const auto & perfect_directed = [&N](
const int e,
const bool positive,
const Eigen::MatrixXd & V,
const Eigen::MatrixXi & F,
const Eigen::MatrixXi & E,
const Eigen::VectorXi & EMAP,
const Eigen::MatrixXi & EF,
const Eigen::MatrixXi & EI,
double & cost,
Eigen::RowVectorXd & p)
{
const auto vi = E(e,positive);
const auto vj = E(e,!positive);
p = V.row(vj);
std::vector<int> faces = igl::circulation(e,positive,EMAP,EF,EI);
cost = 0;
for(auto f : faces)
{
// Skip the faces being collapsed
if(f == EF(e,0) || f == EF(e,1))
{
continue;
}
const Eigen::RowVectorXd nbefore = N.row(f);
// Face with vi replaced with vj
const Eigen::RowVector3i fafter(
F(f,0) == vi ? vj : F(f,0),
F(f,1) == vi ? vj : F(f,1),
F(f,2) == vi ? vj : F(f,2));
Eigen::RowVectorXd nafter;
igl::per_face_normals(V,fafter,nafter);
const double epsilon = 1e-10;
// if normal changed then not feasible, break
if((nbefore-nafter).norm() > epsilon)
{
cost = std::numeric_limits<double>::infinity();
break;
}
}
};
p.resize(3);
double cost0, cost1;
Eigen::RowVectorXd p0, p1;
perfect_directed(e,false,V,F,E,EMAP,EF,EI,cost0,p0);
perfect_directed(e,true,V,F,E,EMAP,EF,EI,cost1,p1);
if(cost0 < cost1)
{
cost = cost0;
p = p0;
}else
{
cost = cost1;
p = p1;
}
};
igl::per_face_normals(OV,OF,N);
Eigen::VectorXi I;
igl::decimate(
OV,OF,
perfect,
igl::infinite_cost_stopping_condition(perfect),
V,F,J,I);
}