dust3d/third_party/libigl/include/igl/svd3x3.h

41 lines
1.4 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_SVD3X3_H
#define IGL_SVD3X3_H
#include "igl_inline.h"
#include <Eigen/Dense>
namespace igl
{
// Super fast 3x3 SVD according to http://pages.cs.wisc.edu/~sifakis/project_pages/svd.html
// The resulting decomposition is A = U * diag(S[0], S[1], S[2]) * V'
// BEWARE: this SVD algorithm guarantees that det(U) = det(V) = 1, but this
// comes at the cost that 'sigma3' can be negative
// for computing polar decomposition it's great because all we need to do is U*V'
// and the result will automatically have positive determinant
//
// Inputs:
// A 3x3 matrix
// Outputs:
// U 3x3 left singular vectors
// S 3x1 singular values
// V 3x3 right singular vectors
//
// Known bugs: this will not work correctly for double precision.
template<typename T>
IGL_INLINE void svd3x3(
const Eigen::Matrix<T, 3, 3>& A,
Eigen::Matrix<T, 3, 3> &U,
Eigen::Matrix<T, 3, 1> &S,
Eigen::Matrix<T, 3, 3>&V);
}
#ifndef IGL_STATIC_LIBRARY
# include "svd3x3.cpp"
#endif
#endif