dust3d/third_party/libigl/include/igl/write_triangle_mesh.h

43 lines
1.3 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_WRITE_TRIANGLE_MESH_H
#define IGL_WRITE_TRIANGLE_MESH_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <string>
namespace igl
{
// write mesh to a file with automatic detection of file format. supported:
// obj, off, stl, wrl, ply, mesh).
//
// Templates:
// Scalar type for positions and vectors (will be read as double and cast
// to Scalar)
// Index type for indices (will be read as int and cast to Index)
// Inputs:
// str path to file
// V eigen double matrix #V by 3
// F eigen int matrix #F by 3
// force_ascii force ascii format even if binary is available
// Returns true iff success
template <typename DerivedV, typename DerivedF>
IGL_INLINE bool write_triangle_mesh(
const std::string str,
const Eigen::PlainObjectBase<DerivedV>& V,
const Eigen::PlainObjectBase<DerivedF>& F,
const bool force_ascii = true);
}
#ifndef IGL_STATIC_LIBRARY
# include "write_triangle_mesh.cpp"
#endif
#endif