dust3d/thirdparty/instant-meshes/instant-meshes-dust3d/ext/tbb/examples/common/gui/Makefile.win

75 lines
3.0 KiB
Makefile

# Copyright (c) 2005-2016 Intel Corporation
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
#
#
#
# Per-build Makefile rules (for recursive $(MAKE) calls from Makefile)
# Base compile/link options
MYCXXFLAGS = /nologo /EHsc /Zc:forScope /D WIN32 /D _MBCS /D _CRT_SECURE_NO_DEPRECATE /MP $(CXXFLAGS)
MYLFLAGS = /link /incremental:no /fixed:no $(LFLAGS)
CXXFLAGS_NDEBUG = /MD /O2 /Ot /Gy /D NDEBUG
CXXFLAGS_DEBUG = /MDd /Od /Zi /D _DEBUG
# Specify library directory for Direct X SDK
DDLIB_DIR=$(DXSDK_DIR)\lib\$(XARCH:AMD64=x64)
# Input and output files
#SOURCE = v
#RCNAME = specified externaly
#EXE = ^
# defaults on XARCH = x86
UISRC = ../../common/gui/$(UI)video.cpp
default:
build_echo:
-@echo Building$(DEBUG) $(EXE) with UI=$(UI) XARCH=$(XARCH)
build_one: build_echo build_$(UI)$(DEBUG)
build_con: $(SOURCE) $(UISRC) compiler_check
$(CXX) $(CXXFLAGS_NDEBUG) $(MYCXXFLAGS) $(SOURCE) $(UISRC) $(MYLFLAGS) /subsystem:console /OUT:$(EXE)
@cmd.exe /C del *.obj
build_con_debug: $(SOURCE) $(UISRC) compiler_check
$(CXX) $(CXXFLAGS_DEBUG) $(MYCXXFLAGS) $(SOURCE) $(UISRC) $(MYLFLAGS) /debug /subsystem:console /OUT:$(EXE)
@cmd.exe /C del *.obj
build_gdi: $(SOURCE) $(UISRC) msvs/$(RCNAME).res compiler_check
$(CXX) $(CXXFLAGS_NDEBUG) /D _WINDOWS $(MYCXXFLAGS) $(SOURCE) $(UISRC) $(MYLFLAGS) msvs/$(RCNAME).res /subsystem:windows /machine:$(XARCH) /OUT:$(EXE)
@cmd.exe /C del *.obj
build_gdi_debug: $(SOURCE) $(UISRC) msvs/$(RCNAME).res compiler_check
$(CXX) $(CXXFLAGS_DEBUG) /D _WINDOWS $(MYCXXFLAGS) $(SOURCE) $(UISRC) $(MYLFLAGS) msvs/$(RCNAME).res /debug /subsystem:windows /machine:$(XARCH) /OUT:$(EXE)
@cmd.exe /C del *.obj
build_d2d: $(SOURCE) $(UISRC) msvs/$(RCNAME).res compiler_check
-@echo Using DirectX SDK from "$(DDLIB_DIR)"
$(CXX) $(CXXFLAGS_NDEBUG) /D _WINDOWS $(MYCXXFLAGS) /I "$(DXSDK_DIR)\include" $(SOURCE) $(UISRC) $(MYLFLAGS) /LIBPATH:"$(DDLIB_DIR)" msvs/$(RCNAME).res /subsystem:windows /machine:$(XARCH) /OUT:$(EXE)
@cmd.exe /C del *.obj
build_d2d_debug: $(SOURCE) $(UISRC) msvs/$(RCNAME).res compiler_check
-@echo Using DirectX SDK from "$(DDLIB_DIR)"
$(CXX) $(CXXFLAGS_DEBUG) /D _WINDOWS $(MYCXXFLAGS) /I "$(DXSDK_DIR)\include" $(SOURCE) $(UISRC) $(MYLFLAGS) /LIBPATH:"$(DDLIB_DIR)" msvs/$(RCNAME).res /debug /subsystem:windows /machine:$(XARCH) /OUT:$(EXE)
@cmd.exe /C del *.obj
msvs/$(RCNAME).res:
rc /r msvs/$(RCNAME)
compiler_check:
@echo compiler_test>compiler_test && @$(CXX) /E compiler_test >nul 2>&1 || echo "$(CXX) command not found. Check if CXX=$(CXX) is set properly"
@cmd.exe /C del compiler_test