dust3d/thirdparty/instant-meshes/instant-meshes-dust3d/ext/tbb/examples/graph/stereo
Jeremy Hu 2d05583937 Integrate Instant-Meshes
1. Drop windows 32bit support
Add windows 64bit support.

2. Remove Script(quickjs) support
The current integrated quickjs is a very old version which doesn’t support windows 64bit system. In the future, (TODO)WebAssembly should be integrate as plugin system.

3. Integrate Instant-Meshes
Instant-Meshes take less than 1 second on all three platforms.

4. Remove QuadriFlow
Current implementation of QuadriFlow is too slow (take about 5 seconds on the example model) to do realtime remeshing.
2020-01-04 19:59:10 +09:30
..
msvs Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
xcode/stereo.xcodeproj Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Makefile Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Makefile.windows Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
imageEffects.cl Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
lodepng.cpp Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
lodepng.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
readme.html Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
stereo.cpp Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
utils.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30

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	<title>Intel&reg; Threading Building Blocks. Stereo sample</title>
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		<h1 class="title">Intel&reg; Threading Building Blocks.<br>Stereo sample</h1>
	</div>
	
	<p>
		The Stereo example is an implementation of the algorithm that applies stereoscopic 3D effect on two input images and achieved by means of encoding each eye's image using filters of different colors: red and blue -
		<a href="http://en.wikipedia.org/wiki/Anaglyph_3D"><i>Anaglyph effect</i></a>.
	<br><br>
		The example uses the flow graph interface and can be executed both on CPU and GPU for image processing.
		The output of this application is a PNG image with the anaglyph effect applied.
	<br><br>
		<i>
			This example includes software developed by Lode Vandevenne. See
			<a href="#copyright">here</a> for copyright information.
		</i>
	<br>
		It exemplifies the opencl_node usage in the flow graph interface in context of creating a stereo image from two input images.
	<br><br>
		This example uses C++11 lambda expressions. Specifying a compiler option such as -std=c++11 or similar might be necessary in order to build the example.
		For more information please refer to the documentation for the compiler you use.
	</p>

	<div class="changes">
		<div class="h3-alike">System Requirements</div>
		<input type="checkbox">
		<div class="show-hide">
			<p>
				For the most up to date system requirements, see the <a href="http://software.intel.com/en-us/articles/intel-threading-building-blocks-release-notes">release notes.</a>
			</p>
			<p>
				Additionally, you have to install OpenCL&trade; version 1.2 or higher in order to run this example. See the <a href="https://software.intel.com/en-us/articles/opencl-drivers">OpenCL&trade; Drivers and Runtimes for Intel&reg; Architecture</a>.
			</p>
		</div>
	</div>
	
	<div class="changes">
		<div class="h3-alike">Files</div>
		<input type="checkbox" checked="checked">
		<div class="show-hide">
			<dl>
				<dt><a href="stereo.cpp">stereo.cpp</a>
				<dd>The implementation of stereo image creation algorithm based on the flow graph interface.
				<dt><a href="lodepng.cpp">lodepng.cpp</a>
				<dd>Library for reading and writing png images.
				<dt><a href="lodepng.h">lodepng.h</a>
				<dd>Public header file for the lodepng library.
				<dt><a href="utils.h">utils.h</a>
				<dd>Support functions for this example.
				<dt><a href="imageEffects.cl">imageEffects.cl</a>
				<dd>OpenCL kernel file with image effects algorithms.
				<dt><a href="Makefile">Makefile</a>
				<dd>Makefile for building the example.
			</dl>
		</div>
	</div>
	
	<div class="changes">
		<div class="h3-alike">Directories</div>
		<input type="checkbox" checked="checked">
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			<dl>
				<dt><a href="msvs/">msvs</a> 
				<dd>Contains Microsoft* Visual Studio* workspace for building and running the example (Windows* systems only).
				<dt><a href="xcode/">xcode</a>
				<dd>Contains Xcode* IDE workspace for building and running the example (OS X* systems only).
			</dl>
			<p>For information about the minimum supported version of IDE, see <a href="http://software.intel.com/en-us/articles/intel-threading-building-blocks-release-notes">release notes.</a></p>
		</div>
	</div>

	<div class="changes">
		<div class="h3-alike">Build instructions</div>
		<input type="checkbox" checked="checked">
		<div class="show-hide">
			<p>General build directions can be found <a href="../../index.html">here</a>.</p>
		</div>
	</div>

	<div class="changes">
		<div class="h3-alike">Usage</div>
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		<div class="show-hide">
			<dl>
				<dt><tt>stereo <i>-h</i></tt>
				<dd>Prints the help for command line options
				<dt><tt>stereo [<i>-v</i>] [<i>-alg</i>=value] [<i>first_filename</i>] [<i>second_filename</i>]</tt>
				<dd><i>-v</i> print diagnostic output to screen<br>
					<i>-alg</i> name of the used pipeline realization - can be host, target (default) or host_target<br>
					<i>first_filename</i> first input file name<br>
					<i>second_filename</i> second input file name<br>
			</dl>
		</div>
	</div>
	
	<br>
	<a href="../index.html">Up to parent directory</a>
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	<a name="copyright"></a>
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	<div class="h3-alike">Legal Information</div>
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			<p>
				Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other countries.
				<br>* Other names and brands may be claimed as the property of others. 
				<br>&copy; 2016, Intel Corporation
			</p>

			<p>
				LodePNG version 20160409
				Copyright (c) 2005-2016 Lode Vandevenne
			</p>
			<p>
				This software is provided 'as-is', without any express or implied
				warranty. In no event will the authors be held liable for any damages
				arising from the use of this software.
			<br>
				Permission is granted to anyone to use this software for any purpose,
				including commercial applications, and to alter it and redistribute it
				freely, subject to the following restrictions:
				<ol>
					<li>The origin of this software must not be misrepresented; you must not
						claim that you wrote the original software. If you use this software
						in a product, an acknowledgment in the product documentation would be
						appreciated but is not required.
					<li>Altered source versions must be plainly marked as such, and must not be
						misrepresented as being the original software.
					<li>This notice may not be removed or altered from any source
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