290 lines
7.3 KiB
C++
Executable File
290 lines
7.3 KiB
C++
Executable File
// Copyright (c) 2010,2011 Tel-Aviv University (Israel).
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// All rights reserved.
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//
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// This file is part of CGAL (www.cgal.org).
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// You can redistribute it and/or modify it under the terms of the GNU
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// General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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//
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// Licensees holding a valid commercial license may use this file in
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// accordance with the commercial license agreement provided with the software.
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//
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// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// $URL$
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// $Id$
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// SPDX-License-Identifier: GPL-3.0+
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//
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//
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// Author(s) : Ron Wein <wein@post.tau.ac.il>
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// Efi Fogel <efif@post.tau.ac.il>
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#ifndef CGAL_ARR_VERTEX_INDEX_MAP_H
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#define CGAL_ARR_VERTEX_INDEX_MAP_H
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#include <CGAL/license/Arrangement_on_surface_2.h>
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#include <CGAL/disable_warnings.h>
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/*! \file
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* Definition of the Arr_vertex_index_map<Arrangement> class.
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*/
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#include <CGAL/Arr_observer.h>
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#include <CGAL/Unique_hash_map.h>
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#include <CGAL/property_map.h>
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#include <boost/graph/properties.hpp>
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namespace CGAL {
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/*! \class
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* An auxiliary class that automatically maintains a mapping of the
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* arrangement vertices to the indices 0, ..., (n -1), where n is the number
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* of vertices in the arrangement.
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*/
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template <class Arrangement_>
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class Arr_vertex_index_map : public Arr_observer<Arrangement_>
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{
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public:
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typedef Arrangement_ Arrangement_2;
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typedef typename Arrangement_2::Vertex_handle Vertex_handle;
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// Boost property type definitions:
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typedef boost::readable_property_map_tag category;
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typedef unsigned int value_type;
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typedef value_type reference;
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typedef Vertex_handle key_type;
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private:
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typedef Arr_vertex_index_map<Arrangement_2> Self;
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typedef Arr_observer<Arrangement_2> Base;
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typedef Unique_hash_map<Vertex_handle, unsigned int> Index_map;
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// Data members:
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unsigned int n_vertices; // The current number of vertices.
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Index_map index_map; // Mapping vertices to indices.
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std::vector<Vertex_handle> rev_map; // Mapping indices to vertices.
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enum {MIN_REV_MAP_SIZE = 32};
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public:
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/*! Default constructor. */
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Arr_vertex_index_map () :
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Base (),
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n_vertices (0),
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rev_map (MIN_REV_MAP_SIZE)
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{}
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/*! Constructor with an associated arrangement. */
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Arr_vertex_index_map (const Arrangement_2& arr) :
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Base (const_cast<Arrangement_2&> (arr))
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{
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_init();
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}
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/*! Copy constructor. */
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Arr_vertex_index_map (const Self& other) :
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Base (const_cast<Arrangement_2&> (*(other.arrangement())))
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{
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_init();
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}
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/*! Assignment operator. */
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Self& operator= (const Self& other)
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{
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if (this == &other)
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return (*this);
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this->detach();
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this->attach (const_cast<Arrangement_2&> (*(other.arrangement())));
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return (*this);
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}
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/*!
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* Get the index of a given vertex.
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* \param v A handle to the vertex.
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* \pre v is a valid vertex in the arrangement.
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*/
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unsigned int operator[] (Vertex_handle v) const
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{
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return index_map[v];
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}
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/*!
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* Get the vertex given its index.
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* \param i The index of the vertex.
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* \pre i is less than the number of vertices in the graph.
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*/
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Vertex_handle vertex (const int i) const
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{
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CGAL_precondition (i < n_vertices);
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return rev_map[i];
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}
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/// \name Notification functions, to keep the mapping up-to-date.
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//@{
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/*!
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* Update the mapping after the arrangement has been assigned with another
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* arrangement.
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*/
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virtual void after_assign ()
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{
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_init();
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}
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/*!
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* Update the mapping after the arrangement is cleared.
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*/
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virtual void after_clear ()
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{
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_init();
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}
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/*!
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* Update the mapping after attaching to a new arrangement.
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*/
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virtual void after_attach ()
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{
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_init();
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}
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/*!
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* Update the mapping after detaching the arrangement.
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*/
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virtual void after_detach ()
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{
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n_vertices = 0;
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index_map.clear();
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}
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/*!
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* Update the mapping after the creation of a new vertex.
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* \param v A handle to the created vertex.
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*/
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virtual void after_create_vertex (Vertex_handle v)
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{
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// Update the number of vertices.
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n_vertices++;
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// If necessary, allocate memory for the reverse mapping.
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if (rev_map.size() < n_vertices)
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rev_map.resize (2 * n_vertices);
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// Update the mapping of the newly created vertex.
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index_map[v] = n_vertices - 1;
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rev_map[n_vertices - 1] = v;
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}
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/*!
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* Update the mapping after the creation of a new boundary vertex.
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* \param v A handle to the created vertex.
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*/
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virtual void after_create_boundary_vertex (Vertex_handle v)
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{
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// Update the number of vertices.
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n_vertices++;
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// If necessary, allocate memory for the reverse mapping.
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if (rev_map.size() < n_vertices)
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rev_map.resize (2 * n_vertices);
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// Update the mapping of the newly created vertex.
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index_map[v] = n_vertices - 1;
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rev_map[n_vertices - 1] = v;
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}
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/*!
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* Update the mapping before the removal of a vertex.
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* \param v A handle to the vertex to be removed.
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*/
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virtual void before_remove_vertex (Vertex_handle v)
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{
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// Update the number of vertices.
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n_vertices--;
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// Reduce memory consumption in case the number of vertices has
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// drastically decreased.
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if (2*n_vertices+1 < rev_map.size() &&
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rev_map.size() / 2 >= MIN_REV_MAP_SIZE)
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{
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rev_map.resize (rev_map.size() / 2);
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}
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// Get the current vertex index, and assign this index to the vertex
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// currently indexed (n - 1).
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unsigned int index = index_map[v];
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if (index == n_vertices)
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return;
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Vertex_handle last_v = rev_map[n_vertices];
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index_map[last_v] = index;
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rev_map[index] = last_v;
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// Clear the reverse mapping for the last vertex.
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rev_map[n_vertices] = Vertex_handle();
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}
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//@}
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private:
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/*! Initialize the map for the given arrangement. */
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void _init ()
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{
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// Get the number of vertices and allocate the reverse map accordingly.
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n_vertices = static_cast<unsigned int>(this->arrangement()->number_of_vertices());
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if (n_vertices < MIN_REV_MAP_SIZE)
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rev_map.resize (MIN_REV_MAP_SIZE);
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else
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rev_map.resize (n_vertices);
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// Clear the current mapping.
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index_map.clear();
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// Create the initial mapping.
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typename Arrangement_2::Vertex_iterator vit;
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Vertex_handle vh;
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unsigned int index = 0;
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for (vit = this->arrangement()->vertices_begin();
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vit != this->arrangement()->vertices_end(); ++vit, ++index)
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{
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// Map the current vertex to the current index.
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vh = vit;
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index_map[vh] = index;
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rev_map[index] = vh;
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}
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}
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};
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/*!
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* Get the index property-map function. Provided so that boost is able to
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* access the Arr_vertex_index_map above.
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* \param index_map The index map.
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* \param v A vertex handle.
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* \return The vertex index.
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*/
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template<class Arrangement>
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unsigned int get (const CGAL::Arr_vertex_index_map<Arrangement>& index_map,
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typename Arrangement::Vertex_handle v)
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{
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return index_map[v];
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}
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} //namespace CGAL
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#include <CGAL/enable_warnings.h>
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#endif
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