22 lines
302 B
GLSL
22 lines
302 B
GLSL
#version 330
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in vec3 position;
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in vec3 normal;
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in vec3 dir1;
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in vec3 dir2;
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in vec3 color;
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out vData {
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vec3 color;
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vec3 normal;
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vec3 dir1, dir2;
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} vertex;
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void main() {
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gl_Position = vec4(position, 1.0);
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vertex.normal = normal;
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vertex.color = color;
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vertex.dir1 = dir1;
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vertex.dir2 = dir2;
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}
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