godot-start/scene/demo11_particle_light/particle.tscn

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2023-11-18 04:36:34 +00:00
[gd_scene load_steps=5 format=3 uid="uid://d25tq5jun4vv3"]
[ext_resource type="Texture2D" uid="uid://c7gp2gicvrsyx" path="res://scene/demo11_particle_light/image/white_square.png" id="1_ux0kf"]
[sub_resource type="Gradient" id="Gradient_i2rdc"]
[sub_resource type="GradientTexture1D" id="GradientTexture1D_mu0kg"]
gradient = SubResource("Gradient_i2rdc")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_j8287"]
particle_flag_disable_z = true
direction = Vector3(0, -1, 0)
initial_velocity_max = 882.05
gravity = Vector3(0, 98, 0)
scale_min = 0.1
scale_max = 0.3
color = Color(0.772549, 0.101961, 0.27451, 1)
color_ramp = SubResource("GradientTexture1D_mu0kg")
[node name="Node2D" type="Node2D"]
[node name="GPUParticles2D" type="GPUParticles2D" parent="."]
position = Vector2(493, 458)
amount = 60
process_material = SubResource("ParticleProcessMaterial_j8287")
texture = ExtResource("1_ux0kf")