godot-start/compile/image/vs06.JPG.import

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[remap]
importer="texture"
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type="CompressedTexture2D"
uid="uid://dw2u6bv878si7"
path="res://.godot/imported/vs06.JPG-d1b904ce13d3407275988849cc6a0bb6.ctex"
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metadata={
"vram_texture": false
}
[deps]
source_file="res://compile/image/vs06.JPG"
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dest_files=["res://.godot/imported/vs06.JPG-d1b904ce13d3407275988849cc6a0bb6.ctex"]
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[params]
compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
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process/fix_alpha_border=true
process/premult_alpha=false
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process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1