17 lines
366 B
GDScript
17 lines
366 B
GDScript
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extends Node2D
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# 第一种信号接受方法,通过在场景中配置信号的接收方法
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func _on_Button1_pressed():
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print("hello button1")
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# 第二种信号接受方法,通过代码控制信号的接受,更加的灵活,比较推荐方式
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func _ready():
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$Button2.connect("pressed", self, "onButton2")
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func onButton2():
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print("button2 pressed")
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