godot-start/scene/demo11_particle_light/light.tscn

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://scene/demo11_particle_light/image/white_square.png" type="Texture" id=1]
[node name="Node2D" type="Node2D"]
[node name="SpriteWhite1" type="Sprite" parent="."]
modulate = Color( 0.180392, 0.501961, 0.388235, 1 )
position = Vector2( 158.801, 162.168 )
scale = Vector2( 0.33008, 0.33008 )
texture = ExtResource( 1 )
[node name="SpriteWhite2" type="Sprite" parent="."]
modulate = Color( 0.568627, 0.239216, 0.239216, 1 )
position = Vector2( 388.318, 165.736 )
scale = Vector2( 0.33008, 0.33008 )
texture = ExtResource( 1 )
[node name="SpriteWhite3" type="Sprite" parent="."]
modulate = Color( 0.109804, 0.0784314, 0.482353, 1 )
position = Vector2( 671.349, 157.411 )
scale = Vector2( 0.33008, 0.33008 )
texture = ExtResource( 1 )
[node name="Light2D" type="Light2D" parent="."]
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position = Vector2( 497.817, 209.206 )
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scale = Vector2( 3.52112, 0.96036 )
texture = ExtResource( 1 )