37 lines
1.0 KiB
GDScript
37 lines
1.0 KiB
GDScript
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extends Object
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const StringUtils = preload("res://zfoo/util/StringUtils.gd")
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# 移除node节点
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static func removeNode(node: Node) -> void:
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if (node == null):
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return
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var parent = node.get_parent()
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if (parent == null):
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node.queue_free()
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return
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parent.remove_child(node)
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node.queue_free()
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pass
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# 实例化场景,并将场景添加到node中
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static func addScene(node: Node, scene: PackedScene) -> Node:
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var sceneNode = scene.instantiate()
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node.add_child(sceneNode)
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return sceneNode
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# 转换场景
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static func changeScene(sceneTree: SceneTree, scenePath: String) -> void:
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var error = sceneTree.change_scene_to_file(scenePath)
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if error != OK:
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printerr(StringUtils.format("SceneTree[{}]加载场景[scenePath:{}]异常[{}]", [sceneTree, scenePath, error]))
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pass
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static func changeSceneTo(sceneTree: SceneTree, scene: PackedScene) -> void:
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var error = sceneTree.change_scene_to_packed(scene)
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if error != OK:
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printerr(StringUtils.format("SceneTree[{}]加载场景[scene:{}]异常[{}]", [sceneTree, scene, error]))
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pass
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