56 lines
1.5 KiB
GDScript
56 lines
1.5 KiB
GDScript
|
extends Node2D
|
|||
|
|
|||
|
|
|||
|
# 导出一个数字
|
|||
|
@export var a = 1
|
|||
|
# 导出一个节点路径
|
|||
|
@export var b:NodePath
|
|||
|
# 导出一个文件路径
|
|||
|
@export_file var sound_effect_path: String
|
|||
|
# 导出一个文件路径,以txt结尾
|
|||
|
@export_file("*.txt") var notes_path: String
|
|||
|
|
|||
|
|
|||
|
func _init():
|
|||
|
print("init")
|
|||
|
|
|||
|
|
|||
|
# Called when the node enters the scene tree for the first time.
|
|||
|
func _ready():
|
|||
|
print("ready")
|
|||
|
print("new一个对象--------------------------------")
|
|||
|
var myClass = MyClass.new()
|
|||
|
print(myClass.to_string())
|
|||
|
|
|||
|
print("数据类型信息--------------------------------")
|
|||
|
myClass.typeInfo()
|
|||
|
|
|||
|
print("基础语法if else--------------------------------")
|
|||
|
myClass.if_function(1, 2)
|
|||
|
|
|||
|
print("基础语法switch--------------------------------")
|
|||
|
myClass.switch_function()
|
|||
|
|
|||
|
print("基础语法while for--------------------------------")
|
|||
|
myClass.loop_function()
|
|||
|
|
|||
|
print("数组遍历--------------------------------")
|
|||
|
myClass.arrayIterator()
|
|||
|
|
|||
|
print("字典遍历--------------------------------")
|
|||
|
myClass.dictionaryIterator()
|
|||
|
|
|||
|
print("访问常量--------------------------------")
|
|||
|
var answer = MyClass.ANSWER
|
|||
|
print("访问const变量,类似于static变量:" + str(answer))
|
|||
|
print("访问静态变量--------------------------------")
|
|||
|
print("访问static变量,类似于static变量:" + str(MyClass.my_static_field))
|
|||
|
print("调用静态方法--------------------------------")
|
|||
|
print("调用静态方法:" + str(MyClass.getAnswer()))
|
|||
|
|
|||
|
print("内部类测试--------------------------------")
|
|||
|
myClass.innerClassTest()
|
|||
|
pass
|
|||
|
|
|||
|
|