pull/2/head
jaysunxiao 2022-06-26 17:56:01 +08:00
parent cb3be20e00
commit 18cbe2723c
6 changed files with 75 additions and 5 deletions

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@ -12,7 +12,7 @@
![Image text](image/collision-5.png)
![Image text](image/collision-6.png)
# 2. 刚体
# 2. RigidBody
- 刚体是组成物理世界的基本对象,你可以将刚体想象成一个你不能看到(绘制)也不能摸到(碰撞)的带有属性的物体。
@ -26,14 +26,17 @@
- torque扭矩
- damp衰减系数值越大物体移动越慢可以用来模拟空气摩擦力等效果。
# 3. 物理实战
# 3. 刚体
- RigidBody动态刚体有质量可以设置速度会受到重力影响。
- Kinematic运动刚体零质量可以设置速度不会受到重力的影响但是可以设置速度来进行移动。
- Static静态刚体零质量零速度即不会受到重力或速度影响但是可以设置他的位置来进行移动
- Area2D一块区域能够检测到物体的碰撞但是不会做任何操作
- 碰撞检测Layer和Mask
- 碰撞检测Layer和MaskLayer表明当前刚体属于那一层Mask表面当前
![Image text](image/collision-9.JPG)
![Image text](image/collision-10.JPG)

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