From 2b22c2bfbd8fc982d371041be91e2e3ae6c84174 Mon Sep 17 00:00:00 2001 From: sAkuraOfficial <157112946+sAkuraOfficial@users.noreply.github.com> Date: Sun, 7 Jul 2024 20:04:56 +0800 Subject: [PATCH] =?UTF-8?q?Update=201.hello.md=20=E4=BF=AE=E6=94=B9?= =?UTF-8?q?=E4=B8=80=E4=B8=AA=E9=94=99=E5=88=AB=E5=AD=97?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- doc/demo01_hello/1.hello.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/demo01_hello/1.hello.md b/doc/demo01_hello/1.hello.md index ed938e5..d97d646 100644 --- a/doc/demo01_hello/1.hello.md +++ b/doc/demo01_hello/1.hello.md @@ -43,7 +43,7 @@ # 为使用godot我应该选择什么语言,C# or GDScript - GDScript快速加载无需编译,无任何等待 -- GDScript有内置的高性能类型入Vector,更加有效率 +- GDScript有内置的高性能类型如Vector,更加有效率 - GDScript多线程支持更加友好,其它脚本多线程支持很差 - GDScript直接由godot内置引擎解析 - GDScript没有gc,没有垃圾回收器,C#带GC垃圾回收器的语言虽然也是内存安全的,但由于GC的存在,已与底层无缘