pull/2/head
jaysunxiao 2021-09-12 22:53:25 +08:00
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# 为什么选择godot # 为什么选择godot
- 比unity简单更加易上手
- 源代码开源不收费unity和ue都是要收费的 - 比unity简单更加易上手GDScript学起来也比C#简单
- 源代码开源不收费unity和ue都是要收费的ue超过100万美元触发5%的分成费用
![Image text](apache-license.png)
![Image text](gd-home.JPG)
- godot的源代码比cocos的源代码少一倍简介的代码更容易学习底层原理 - godot的源代码比cocos的源代码少一倍简介的代码更容易学习底层原理
```
godot的作者尽最大努力的减少第三方库的依赖最终使其代码非常精简适合学习
unity和ue安装后都得1g以上godot下载包50m就搞定了而且不用安装
ue虽然开源源代码但是代码量太大历史包袱太重不适合深入研究底层代码的人
```
- 自己能够本地编译godot源代码成就感爆棚 - 自己能够本地编译godot源代码成就感爆棚
- unity用多了你会感觉自己就是个脚本小子。 - unity用多了你会感觉自己就是个脚本小子
```
使用godot你既可以用GDScript去编写代码也可以用C++去编写代码,还可以去改底层引擎代码
大部分使用unity的都在和lua做斗争虽然官方说用C#但是实际上工作用的大部分是lua脚本中的脚本
虽然unity可以把C#编译成二进制,但是使用这种方式也就意味着放弃了热更新
```
- 用godot你能感觉我能把控底层我能把控每一行代码的底层细节 - 用godot你能感觉我能把控底层我能把控每一行代码的底层细节

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