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@ -1,7 +1,25 @@
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# 为什么选择godot
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- 比unity简单,更加易上手
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- 源代码开源,不收费,unity和ue都是要收费的
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- 比unity简单,更加易上手,GDScript学起来也比C#简单
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- 源代码开源,不收费,unity和ue都是要收费的,ue超过100万美元触发5%的分成费用
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![Image text](apache-license.png)
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![Image text](gd-home.JPG)
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- godot的源代码比cocos的源代码少一倍,简介的代码更容易学习底层原理
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```
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godot的作者尽最大努力的减少第三方库的依赖,最终使其代码非常精简,适合学习
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unity和ue安装后都得1g以上,godot下载包50m就搞定了,而且不用安装
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ue虽然开源源代码,但是代码量太大,历史包袱太重,不适合深入研究底层代码的人
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```
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- 自己能够本地编译godot源代码,成就感爆棚
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- unity用多了,你会感觉自己就是个脚本小子。
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- unity用多了,你会感觉自己就是个脚本小子
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```
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使用godot你既可以用GDScript去编写代码,也可以用C++去编写代码,还可以去改底层引擎代码
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大部分使用unity的都在和lua做斗争,虽然官方说用C#但是实际上工作用的大部分是lua,脚本中的脚本
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虽然unity可以把C#编译成二进制,但是使用这种方式也就意味着放弃了热更新
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```
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- 用godot你能感觉我能把控底层,我能把控每一行代码的底层细节
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