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# extends Node2D
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var StringUtils = load("res://util/StringUtils.gd")
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const StringUtils = preload("res://util/StringUtils.gd")
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# (optional) class definition with a custom icon
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class_name MyClass, "res://icon.png"
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extends Object
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const random = [null, false]
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static func init():
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random[0] = RandomNumberGenerator.new()
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