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@ -25,6 +25,6 @@ func _physics_process(delta):
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velocity = velocity.normalized() * speed
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velocity = velocity.normalized() * speed
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# false这个选项参数看意思是把无限惯性关了,这个关了之后就不会向碰撞的刚体施加作用力,需要你自己去写
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# false这个选项参数看意思是把无限惯性关了,这个关了之后就不会向碰撞的刚体施加作用力,需要你自己去写
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var info: KinematicCollision2D = move_and_collide(velocity * delta)
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var info: KinematicCollision2D = move_and_collide(velocity * delta, false)
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if info != null:
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if info != null:
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print(info.collider.name)
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print(info.collider.name)
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