Merge pull request #3 from sAkuraOfficial/patch-1

Update 1.hello.md 修改一个错别字
godot-4.2
godotg 2024-07-08 10:09:07 +08:00 committed by GitHub
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@ -43,7 +43,7 @@
# 为使用godot我应该选择什么语言C# or GDScript
- GDScript快速加载无需编译无任何等待
- GDScript有内置的高性能类型Vector更加有效率
- GDScript有内置的高性能类型Vector更加有效率
- GDScript多线程支持更加友好其它脚本多线程支持很差
- GDScript直接由godot内置引擎解析
- GDScript没有gc没有垃圾回收器C#带GC垃圾回收器的语言虽然也是内存安全的但由于GC的存在已与底层无缘