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{
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"name": "godot",
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"type": "godot",
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"request": "launch",
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"project": "${workspaceFolder}",
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"port": 6007,
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"address": "127.0.0.1",
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"launch_game_instance": true,
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"launch_scene": true
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}
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]
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}
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{
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"godot_tools.editor_path": "d:\\Program\\Godot_v3.3.3-stable_win64.exe\\Godot_v3.3.3-stable_win64.exe"
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}
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# godot 可以调用外部的IDE进行脚本的编辑,这里记录一下相关的配置
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- Godot 做开发的时候发现 Godot 原生编码环境对于代码提示、字段补全等功能经常时令时不灵,而且提示机制很迷,经常出现打完后不提示或者提示错误的情况,极度的不智能。
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- 恰好官方就支持 VSCode 作为第三方编辑器,而且支持 Debug 调试功能,这里记录一下配置流程。
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- 进入 Editor - EditorSetting - Text Editor - External,配置好 “Exec Path” 和 “Exec Flags” 后勾选 “Use External Editor”
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- vscode 编辑器设置
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```
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Editor中设置Text Editor -> External
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/Programs/Microsoft VS Code/Code.exe
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{project} --goto {file}:{line}:{col}
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```
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- idea 编辑器设置
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```
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Editor中设置Text Editor -> External
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C:/Program Files/JetBrains/IntelliJ
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{project} {file}:{line}
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```
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