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@ -101,8 +101,6 @@ opt是optimized production template的缩写,是优化过后的模板,这个
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```
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scons platform=windows use_lto=yes # MinGW的编译环境,使用这个参数可以让发布的体积更加小,但是需要更多的机器内存
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scons platform=windows vsproj=yes # generate the solution
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```
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# Android Compile
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@ -117,3 +115,23 @@ scons -j15 platform=windows use_mingw=yes
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scons -j15 platform=android use_mingw=yes target=release android_arch=arm64v8
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```
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# 使用Visual Studio调试Godot的源代码
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- scons platform=windows vsproj=yes
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```
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使用命令创建vs的解决方案
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```
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- 再使用Visual Studio双击打开sln解决方案
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- 设置调试参数
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![Image text](image/vs12.JPG)
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# 使用Clion调试Godot的源代码
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- 使用Clion打开项目的文件(根目录)
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- Clion会让你选择一个CMake文件,选择platform/android/java/nativeSrcsConfigs/CMakeLists.txt
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- 在Terminal控制台使用命令打开godot编辑器,godot.windows.tools.64.exe --editor --path D:/github/godot-project-test
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- 然后Attache到godot的process
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After Width: | Height: | Size: 547 KiB |
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/vs12.JPG-5c547e0975b2bdf832a9b9b6ff9bf767.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://compile/image/vs12.JPG"
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dest_files=[ "res://.import/vs12.JPG-5c547e0975b2bdf832a9b9b6ff9bf767.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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