pull/2/head
jaysunxiao 2021-10-03 14:22:00 +08:00
parent 146d37251e
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20 changed files with 298 additions and 2 deletions

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![Image text](image/scene-tree.png)
![Image text](image/场景循环.png)
![Image text](image/场景帧.png)
![Image text](image/delta.png)

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@ -22,8 +22,8 @@ unity的2d坐标系虽然在左下角但是unity的屏幕坐标系依然在
![Image text](image/场景.png)
![Image text](image/节点.png)
![Image text](image/节点渲染顺序.png)
- 一个游戏可以包含多个场景但是一个场景中必须有一个根节点一个根节点可以包含多个不重名的子节点unity的子节点可以同名不同名更加符合习惯为godot点赞。
- 一个游戏可以包含多个场景但是一个场景中必须有一个根节点一个根节点可以包含多个不重名的子节点unity的子节点可以同名不同名更加符合习惯为godot点赞。
# 基本组件

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![Image text](image/collision-1.png)
![Image text](image/collision-2.png)
![Image text](image/collision-3.png)
![Image text](image/collision-4.png)
![Image text](image/collision-5.png)
![Image text](image/collision-6.png)
![Image text](image/collision-8.png)

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16
scheduler/SchedulerBus.gd Normal file
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extends Node
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass