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- 一个节点的功能取决于它挂载了哪些子节点,它包含了哪些功能的子节点,就包含了对应子节点表示的功能
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- 节点是可选的,可以添加、可以删除
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- 先创建一个空的节点,再选择需要的节点
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![Image text](image/node2d-00.JPG)
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```
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Sprite用来显示一张图片,再给Sprite增加一个刚体
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Binary file not shown.
After Width: | Height: | Size: 323 KiB |
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/node2d-00.JPG-2717a97a5f30de335321e7de93237497.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://doc/demo01_hello/image/node2d-00.JPG"
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dest_files=[ "res://.import/node2d-00.JPG-2717a97a5f30de335321e7de93237497.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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