[gd_scene load_steps=3 format=3 uid="uid://sfmyqojowakw"] [ext_resource type="Texture2D" uid="uid://c7gp2gicvrsyx" path="res://scene/demo11_particle_light/image/white_square.png" id="1_3vx8l"] [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_xu7kt"] polygon = PackedVector2Array(-142, -142, -150, 146, 154, 148, 148, -154) [node name="Node2D" type="Node2D"] [node name="Background" type="Sprite2D" parent="."] modulate = Color(0.105882, 0.215686, 0.254902, 1) position = Vector2(560, 332) scale = Vector2(4.27333, 4.27333) texture = ExtResource("1_3vx8l") [node name="Shadow" type="Sprite2D" parent="."] modulate = Color(0, 0.0156863, 0.180392, 1) position = Vector2(471, 157) scale = Vector2(0.5, 0.5) texture = ExtResource("1_3vx8l") [node name="LightOccluder2D" type="LightOccluder2D" parent="Shadow"] position = Vector2(-10, 0) occluder = SubResource("OccluderPolygon2D_xu7kt") occluder_light_mask = 2 [node name="PointLight2D" type="PointLight2D" parent="."] position = Vector2(619, 366) scale = Vector2(4.56333, 2.77667) shadow_enabled = true shadow_item_cull_mask = 2 texture = ExtResource("1_3vx8l")