extends HTTPRequest # Called when the node enters the scene tree for the first time. func _ready() -> void: httpRequest() pass func httpRequest(): var headers: PoolStringArray = [] self.set_use_threads(true) self.connect("request_completed", self, "doSomething") self.request("https://www.baidu.com/") func doSomething(result, response_code, headers, body: PoolByteArray): if(response_code == 200): var data = body.get_string_from_utf8() print(data) else: print('response_code: ', response_code) print('problem on the server')