extends Node2D var camera1: Camera2D var camera2: Camera2D var camera3: Camera2D var camera4: Camera2D var timerCounter = 0 func _ready() -> void: camera1 = get_node("Camera2D1") camera2 = get_node("Camera2D2") camera3 = get_node("Camera2D3") camera4 = get_node("Camera2D4") func _physics_process(delta: float) -> void: timerCounter += delta if(int(timerCounter) == 1): switchCamera1() if(int(timerCounter) == 2): switchCamera2() if(int(timerCounter) == 3): switchCamera3() if(int(timerCounter) == 4): switchCamera4() timerCounter = 0 func switchCamera1() -> void: camera1.current = true; func switchCamera2() -> void: camera2.current = true; func switchCamera3() -> void: camera3.current = true; func switchCamera4() -> void: camera4.current = true;