extends Node2D var whiteColor: Color = Color(1,1,1,1) # For Draw_Circle var circleRadius: float = 10 # For Draw_Multiline var array: Array = [Vector2(200,300),Vector2(300,400),Vector2(300,400),Vector2(400,300)] var multiLine: PackedVector2Array = PackedVector2Array(array) # For Draw_Rect var rect: Rect2 = Rect2(200.0,300.0, 200.0,200.0) # For Draw_Primitive var pointsArray: PackedVector2Array = PackedVector2Array([Vector2(700,100),Vector2(800,150),Vector2(900,100)]) var colorArray: PackedColorArray = PackedColorArray([Color(1,1,1,1),Color(1,1,1,1),Color(1,1,1,1)]) # For Draw_String var dynamic_font = preload("res://scene/demo09_canvas/BarlowCondensed-Bold.ttf") var texture: Texture = null func _ready() -> void: texture = load("res://icon.svg") var count = 0 func _draw() -> void: print("start drawing") draw_circle(Vector2(100,100), circleRadius, whiteColor) draw_line(Vector2(0,0),Vector2(100,100),whiteColor) draw_multiline(multiLine, whiteColor) draw_rect(rect, whiteColor, false) # filled is false draw_primitive(pointsArray,colorArray, pointsArray) draw_string(dynamic_font, Vector2(600,500), 'I draw good!') if count >= 90: draw_texture(texture, Vector2(400,400)) # For Draw_String func _process(delta): count += 1 if count == 90: # draw_texture(texture, Vector2(400,400)) queue_redraw()