extends Node2D # Declare member variables here. Examples: export var a = 1 export var b:NodePath export(NodePath) var c export(String, FILE) var e export(String, FILE, "*.txt") var d export(Resource) var f export(Color, RGB) var g # Called when the node enters the scene tree for the first time. func _ready(): print("new一个对象--------------------------------") var myClass = MyClass.new() print(myClass.to_string()) print("类型信息--------------------------------") myClass.typeInfo() print("基础语法--------------------------------") myClass.some_function(1, 2) print("访问静态变量--------------------------------") var answer = MyClass.ANSWER print("访问const变量,类似于static变量:" + answer as String) print("调用静态方法--------------------------------") print("调用静态方法:" + MyClass.getAnswer() as String) print("数组遍历--------------------------------") myClass.arrayIterator() print("字典遍历--------------------------------") myClass.dictionaryIterator() print("内部类测试--------------------------------") myClass.innerClassTest()