[gd_scene load_steps=4 format=2] [ext_resource path="res://scene/demo11_particle_light/image/white_square.png" type="Texture" id=1] [ext_resource path="res://icon.png" type="Texture" id=2] [sub_resource type="OccluderPolygon2D" id=1] polygon = PoolVector2Array( -149.743, -150.861, -148.283, 150.259, 150.348, 150.259, 150.348, -151.244 ) [node name="Node2D" type="Node2D"] [node name="Background" type="Sprite" parent="."] modulate = Color( 0.427451, 0.392157, 0.392157, 1 ) light_mask = 3 position = Vector2( 514.927, 190.273 ) scale = Vector2( 3, 100 ) texture = ExtResource( 1 ) [node name="Shadow" type="Sprite" parent="."] modulate = Color( 0.490196, 0.0509804, 0.541176, 1 ) position = Vector2( 478.061, 140.326 ) scale = Vector2( 0.31026, 0.31026 ) texture = ExtResource( 1 ) [node name="LightOccluder2D" type="LightOccluder2D" parent="Shadow"] light_mask = 2 occluder = SubResource( 1 ) light_mask = 2 [node name="Light" type="Sprite" parent="."] position = Vector2( 462.666, 380.919 ) texture = ExtResource( 2 ) __meta__ = { "_edit_group_": true } [node name="Light2D" type="Light2D" parent="Light"] scale = Vector2( 10, 10 ) texture = ExtResource( 1 ) shadow_enabled = true shadow_item_cull_mask = 2