[gd_scene load_steps=5 format=2] [ext_resource path="res://icon.png" type="Texture" id=1] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 31.5644, 29.6976 ) [sub_resource type="GDScript" id=2] script/source = "extends KinematicBody2D # How fast the player will move (pixels/sec). export var speed = 400 # Size of the game window. var screen_size func _ready(): screen_size = get_viewport_rect().size func _physics_process(delta): var velocity = Vector2.ZERO # The player's movement vector. if Input.is_action_pressed(\"move_right\"): velocity.x += 1 if Input.is_action_pressed(\"move_left\"): velocity.x -= 1 if Input.is_action_pressed(\"move_down\"): velocity.y += 1 if Input.is_action_pressed(\"move_up\"): velocity.y -= 1 if velocity.length() <= 0: return velocity = velocity.normalized() * speed var info: KinematicCollision2D = move_and_collide(velocity * delta) if info != null: print(info.collider.name) " [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 30.17, 29.3458 ) [node name="Node2D" type="Node2D"] [node name="StaticBody2D" type="StaticBody2D" parent="."] position = Vector2( 64.5824, 547.095 ) collision_layer = 2 [node name="Polygon2D" type="Polygon2D" parent="StaticBody2D"] color = Color( 0.329412, 0.580392, 0.270588, 1 ) polygon = PoolVector2Array( -23.2672, -184.708, -24.0164, 46.0308, 896.693, 51.2749, 897.443, -184.708, 653.968, 3.3291, 39.6617, 1.83081, 39.6617, -180.214 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="StaticBody2D"] polygon = PoolVector2Array( -25.5147, -183.959, -26.2638, 45.2817, 895.944, 52.024, 897.443, -184.708, 654.717, 4.07825, 38.1633, -2.66412, 38.9125, -183.21 ) [node name="RigidBody2D" type="RigidBody2D" parent="."] position = Vector2( 880.023, 40.7525 ) __meta__ = { "_edit_group_": true } [node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"] shape = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="RigidBody2D"] texture = ExtResource( 1 ) [node name="KinematicBody2D" type="KinematicBody2D" parent="."] position = Vector2( 549.424, 338.422 ) script = SubResource( 2 ) __meta__ = { "_edit_group_": true } [node name="CollisionShape2D" type="CollisionShape2D" parent="KinematicBody2D"] shape = SubResource( 3 ) [node name="Sprite" type="Sprite" parent="KinematicBody2D"] texture = ExtResource( 1 )