[gd_scene load_steps=7 format=2] [ext_resource path="res://scene/demo11_particle_light/image/white_square.png" type="Texture" id=1] [sub_resource type="Gradient" id=1] colors = PoolColorArray( 0.29541, 0.150013, 0.150013, 1, 0.682129, 0.167868, 0.167868, 1 ) [sub_resource type="GradientTexture" id=2] gradient = SubResource( 1 ) [sub_resource type="Curve" id=3] _data = [ Vector2( 0.0592105, 0.263636 ), 0.0, 0.0, 0, 0, Vector2( 0.532895, 0.745454 ), 0.0, 0.0, 0, 0, Vector2( 0.967105, 0.327273 ), 0.0, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=4] curve = SubResource( 3 ) [sub_resource type="ParticlesMaterial" id=5] flag_disable_z = true direction = Vector3( 0, -1, 0 ) spread = 10.0 gravity = Vector3( 0, 0, 0 ) initial_velocity = 441.86 angular_velocity = 200.93 orbit_velocity = 0.0 orbit_velocity_random = 0.0 scale = 0.2 scale_random = 0.36 scale_curve = SubResource( 4 ) color_ramp = SubResource( 2 ) [node name="Node2D" type="Node2D"] [node name="Particles2D" type="Particles2D" parent="."] position = Vector2( 433.903, 489.402 ) amount = 20 process_material = SubResource( 5 ) texture = ExtResource( 1 )