godot-start/zfoo/util/NodeUtils.gd

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extends Object
const StringUtils = preload("res://zfoo/util/StringUtils.gd")
# 移除node节点
static func removeNode(node: Node) -> void:
if (node == null):
return
var parent = node.get_parent()
if (parent == null):
node.queue_free()
return
parent.remove_child(node)
node.queue_free()
pass
# 实例化场景并将场景添加到node中
static func addScene(node: Node, scene: PackedScene) -> Node:
var sceneNode = scene.instantiate()
node.add_child(sceneNode)
return sceneNode
# 转换场景
static func changeScene(sceneTree: SceneTree, scenePath: String) -> void:
var error = sceneTree.change_scene_to_file(scenePath)
if error != OK:
printerr(StringUtils.format("SceneTree[{}]加载场景[scenePath:{}]异常[{}]", [sceneTree, scenePath, error]))
pass
static func changeSceneTo(sceneTree: SceneTree, scene: PackedScene) -> void:
var error = sceneTree.change_scene_to_packed(scene)
if error != OK:
printerr(StringUtils.format("SceneTree[{}]加载场景[scene:{}]异常[{}]", [sceneTree, scene, error]))
pass