54 lines
1.1 KiB
GDScript
54 lines
1.1 KiB
GDScript
extends Node2D
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const TimeUtils = preload("res://zfoo/scheduler/TimeUtils.gd")
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const FileUtils = preload("res://zfoo/util/FileUtils.gd")
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# Dictionary
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var content = "hello file!!!"
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# path string
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var filePath: String = "user://playerData.txt"
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func _ready() -> void:
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print("Original Data: ", content)
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self.loadData()
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print("Altered Data: ", content)
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func saveData() -> void:
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var saveFile = File.new()
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saveFile.open(filePath, File.WRITE)
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print(saveFile.get_path_absolute())
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# bread and butter
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saveFile.store_line(content)
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saveFile.close()
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#FileUtils.writeStringToFile(filePath, content)
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func loadData() -> void:
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var dataFile = File.new()
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# make sure our file exists on users system
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if not dataFile.file_exists(filePath):
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return # File does not exist
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# allow reading only for file
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dataFile.open(filePath, File.READ)
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content = dataFile.get_as_text()
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dataFile.close()
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#content = FileUtils.readFileToString(filePath)
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# 退出的时候回调
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func _notification(what):
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if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
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content = content + TimeUtils.currentTimeMillis() as String
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self.saveData()
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get_tree().quit() # quitting the game
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