godot-start/scene/demo12_gui/anchor.tscn

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://icon.png" type="Texture" id=1]
[node name="Node2D" type="Node2D"]
[node name="icon" type="Sprite" parent="."]
position = Vector2( 102.421, 70.9156 )
texture = ExtResource( 1 )
[node name="ButtonParent" type="Button" parent="."]
margin_left = 323.666
margin_top = 121.838
margin_right = 376.666
margin_bottom = 141.838
text = "Parent"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Button" type="Button" parent="ButtonParent"]
margin_right = 44.0
margin_bottom = 20.0
text = "Child"
[node name="Control" type="Control" parent="."]
margin_left = 55.1478
margin_top = 233.954
margin_right = 216.148
margin_bottom = 344.954
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="Control"]
margin_right = 105.0
margin_bottom = 14.0
rect_pivot_offset = Vector2( 75.7402, 10.9574 )
text = "aaaaaaaaaaaaaav"
__meta__ = {
"_edit_use_anchors_": false
}